Girls' slumber parties have long held a fascination for boys. Perhaps it's just the thought of bashing the party and pissing the girls off or adolescent boys simply being curious about girls in their pajamas excluding the guys from the events. Surprisingly, girls' pajama parties had a dark side. Let's shed some light on the secret rituals and practices -
Here's just some of the games you might have found at them (had you been allowed)
We might have lit some candles, darkened the room, let the curtains flutter at an open window, played some dark creepy music. The evening could have involved playing records backwards to hear "Paul is dead," or having a seance. Other times, it would likely be the games listed below:
Ouija: It's practically a rite of passage for adolescents to give the Ouija or a séance a try. Have a seat. The two users should sit facing each other, with knees touching if possible, with the board on their laps. Don't use a table. Decide on a questioner or medium. Even though both people can ask questions -- or anyone else in the room can -- only one of the users should be the medium (the one to formally ask questions of the board). Place your fingers on the planchette. You and your partner should place the fingers of both hands very lightly on the planchette, or pointer. Move it. Purposely move the planchette around in a circle on the board for a moment or two to get it 'warmed up.' Attitude. Don't let the board control the session. The medium should begin by announcing that the session will only allow an experience that is positive or toward a higher good and that negative energies are not welcome. Begin simply. Start with a simple question, one that requires a yes or no answer. Be patient. You might not begin to get answers right away. Give the board a chance to 'warm up.' Be polite. When the board starts working, thank the board or entities for showing up and communicating with you. Don't ask stupid questions. Avoid questions such as, 'When am I going to die?' If the board answers, 'in 6 months,' you might just worry about it needlessly. Don't ask for physical signs. Many experienced users warn against asking for physical signs that the 'spirit' is real or present. Don't believe everything the board tells you. Just as with any other source of information, don't accept whatever the board says to be the truth or accurate. Close the board. This is an important step. When you're done with your session, slide the planchette to 'GOODBYE' and remove your hands.
Light as a feather/stiff as a board: One participant lies flat on the floor, and then the others space themselves around him or her, each placing their fingers underneath his or her body. The person closest to the head commonly begins by saying "Once the roads were icy and cold", which the others repeat; then "A woman lost control of her steering wheel" is spoken and repeated back. Finally the last sentence "When they found her she was light as a feather, stiff as a board" is said and the phrase is chanted by the others repeat. Some people report[1] that the apparent weight of the person lifted seems lower than expected or that the person becomes completely weightless.
Bloody Mary: Inside of a bathroom with the light turned off (candle optional), a person stands in front of the mirror and whispers “Bloody Mary” several times in a row and a bloody-faced woman is supposed to show herself and even grab for you from the mirror. Some variations have you chanting “Bloody Mary come to me.”
Truth or Dare: Get the players into a group, sitting on the floor or around a table. Choose one player to start the game. This player asks "Truth or Dare?" of a second player in the circle. Have the second player choose between answering a question and performing a dare. Ask the question or present the dare. Ideally, both the questions and the dares should be mildly embarrassing, but not mean or dangerous. Remember, your turn to answer or perform will come around soon. Continue the game by having the person who last told the truth or did the dare ask "Truth or Dare?" of another player.
We might have lit some candles, darkened the room, let the curtains flutter at an open window, played some dark creepy music. The evening could have involved playing records backwards to hear "Paul is dead," or having a seance. Other times, it would likely be the games listed below:
Ouija: It's practically a rite of passage for adolescents to give the Ouija or a séance a try. Have a seat. The two users should sit facing each other, with knees touching if possible, with the board on their laps. Don't use a table. Decide on a questioner or medium. Even though both people can ask questions -- or anyone else in the room can -- only one of the users should be the medium (the one to formally ask questions of the board). Place your fingers on the planchette. You and your partner should place the fingers of both hands very lightly on the planchette, or pointer. Move it. Purposely move the planchette around in a circle on the board for a moment or two to get it 'warmed up.' Attitude. Don't let the board control the session. The medium should begin by announcing that the session will only allow an experience that is positive or toward a higher good and that negative energies are not welcome. Begin simply. Start with a simple question, one that requires a yes or no answer. Be patient. You might not begin to get answers right away. Give the board a chance to 'warm up.' Be polite. When the board starts working, thank the board or entities for showing up and communicating with you. Don't ask stupid questions. Avoid questions such as, 'When am I going to die?' If the board answers, 'in 6 months,' you might just worry about it needlessly. Don't ask for physical signs. Many experienced users warn against asking for physical signs that the 'spirit' is real or present. Don't believe everything the board tells you. Just as with any other source of information, don't accept whatever the board says to be the truth or accurate. Close the board. This is an important step. When you're done with your session, slide the planchette to 'GOODBYE' and remove your hands.
Light as a feather/stiff as a board: One participant lies flat on the floor, and then the others space themselves around him or her, each placing their fingers underneath his or her body. The person closest to the head commonly begins by saying "Once the roads were icy and cold", which the others repeat; then "A woman lost control of her steering wheel" is spoken and repeated back. Finally the last sentence "When they found her she was light as a feather, stiff as a board" is said and the phrase is chanted by the others repeat. Some people report[1] that the apparent weight of the person lifted seems lower than expected or that the person becomes completely weightless.
Bloody Mary: Inside of a bathroom with the light turned off (candle optional), a person stands in front of the mirror and whispers “Bloody Mary” several times in a row and a bloody-faced woman is supposed to show herself and even grab for you from the mirror. Some variations have you chanting “Bloody Mary come to me.”
Truth or Dare: Get the players into a group, sitting on the floor or around a table. Choose one player to start the game. This player asks "Truth or Dare?" of a second player in the circle. Have the second player choose between answering a question and performing a dare. Ask the question or present the dare. Ideally, both the questions and the dares should be mildly embarrassing, but not mean or dangerous. Remember, your turn to answer or perform will come around soon. Continue the game by having the person who last told the truth or did the dare ask "Truth or Dare?" of another player.
Girls' pajama parties can include makeovers, curlers, and nail polish, music, dancing and singing, but there comes a time when the lights to go out and the girls test the limits of their tolerance for scary....
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